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Unreal Engine Material Artist

Прямой работодатель  Lunas ( lunas.pro )
Миддл • Сеньор
Арт, Дизайн • SaaS/PaaS
21 апреля
Удаленная работа
Опыт работы от 1 года до 3х лет
Работодатель  Lunas
Описание вакансии

Lunas Inc. is an international digital agency founded in 2015, specializing in stunning 3D visualizations and interactive projects for top clients worldwide. We transform complex ideas into innovative digital tools, helping our clients achieve ambitious goals. Using cutting-edge rendering software, virtual reality technologies, and animation, we offer a wide range of creative solutions and high-quality digital tools.

What We Have Achieved

Lunas Studio was built on pure dedication and passion for our craft. Our portfolio and client feedback drive us to push our limits, taking on the most exciting and ambitious projects—we never back down from a challenge.

  • We’ve already made our mark on the global 3D visualization landscape, working with satisfied clients across Europe, the US, Canada, the Middle East, Asia, and Africa. As we continue to grow and expand our product line, our team has grown to over 70 professionals working from different corners of the world.
  • We are multiple-time winners of the Architizer A+Firm Awards, International Render Competition, and Iconic Awards, finalists of the SBID International Design Awards and CGarchitect Firm Awards, and recipients of the Building Innovations Awards 2024 shortlist in the "Best Use of Visualization Technology" category.

Who We Are Looking For and Why

We’re on the lookout for a skilled and detail-oriented UE Material Artist to join our team for a key architectural visualization project. Your main focus will be creating high-quality, realistic materials—think wood, fabric, leather, and other interior-relevant surfaces—that bring interactive interior and exterior scenes to life in Unreal Engine. If you have a keen eye for texture, light interaction, and shader construction, this role is for you.

Requirements:

  • 2–3 years of experience creating high-quality materials for architectural visualization, video games, VFX, or related industries
  • Expert-level proficiency in Substance Designer and Substance Painter
  • Strong ability to build advanced shaders in Unreal Engine, with a solid grasp of material functions, attributes, and parametric nodes
  • Deep understanding of PBR workflows, UV mapping, texture baking, and surface/light interaction
  • A keen eye for detail and realism, especially in the context of architecture and interior design

Nice to Have:

  • Conversational fluency in English, with the ability to communicate effectively both verbally and in writing
  • Familiarity with modeling or scene assembly in DCC tools such as 3ds Max or Blender

What We Offer

  • Fully remote 
  • Paid vacation and sick leave.
  • Professional development: the company covers advanced training courses.
  • Salary: paid in USD

Специализация
Арт, Дизайн
Отрасль и сфера применения
SaaS/PaaS
Уровень должности
МиддлСеньор